Each Game has its own character and atmosphere. The way 3D objects look like is decisive for the unique style of the Game. In Unity Materials define how the surface of an object should be rendered. They use Shaders to calculate the color of each pixel based on the lighting input and other configurations. With this project I wanted to explore different possibilities of how to render an objects surface. If you want to discover the shaders I wrote, you can follow the link below and download the Executable of the Demo Project.
Unity 3D, Visual Studio, Cg
Do you want to explore the Demo? Download the Executable

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